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CORDIS-ANIMA is a simulation engine for dynamic phenomena

Dynamic behavior such as mechanical movement or deformation can be 
heard through a loudspeaker, 
seen as an animation on a screen, and 
felt with the hands through a force-feedback gestural system.

CORDIS-ANIMA is designed to communicate (through plug-ins) with external programs

Pluging external tools and software
  • Image generation software
  • Audio generation software
  • Mechanical simulation software for real-time interactive simulation of dynamic behavior

Thanks to its internal modularity and the accessibility of all its components, it can be easily interfaced with generation or simulation programs that accept control input.

A CORDIS-ANIMA model is designed by assembling elementary physical parts

The model is assembled component by component (like a 'Meccano®" model) and its behavior is tested at every step of construction

What does a CORDIS-ANIMA model represent ?
A CORDIS-ANIMA model can represent natural objects physically interacting with each other : musical instruments, 2D or 3D objects for animation and manipulation. It can also represent an audio, visual or tactile effect or dynamic behavior.


CORDIS-ANIMA allows the user to create computer-generated sound, images and movements which are physically plausible, rich and perceptually convincing. But above this, using CORDIS-ANIMA allows the user to gain a physical, non-mathematical and empirical way of conceiving natural phenomena and its perceptible effects.

Some example CORDIS-ANIMA models are shown in the INSTRUMENTARIUM
as well as in the SOUND LIBRARY and the VIDEO LIBRARY